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V9 IS HERE. Your iPhone becomes a steering wheel. Your iPad becomes the racetrack. Overhead racing returns! Featured on Gizmodo, Wired, Slashgear, etc etc etc. 150,000+ games played. Welcome to PadRacer!PadRacer© is the first and still the….. Read more

What's New in Version 9

Finally with handling adjustment! And, you can now practice USING ONLY AN iPad, if you don't have an iPhone on hand!

View iPhone screenshots | View iPad screenshots

iPhone Screenshots

PadRacer iPhone Screenshot 1
PadRacer iPhone Screenshot 2
PadRacer iPhone Screenshot 3
PadRacer iPhone Screenshot 4
PadRacer iPhone Screenshot 5

iPad Screenshots

PadRacer iPad Screenshot 1
PadRacer iPad Screenshot 2
PadRacer iPad Screenshot 3
PadRacer iPad Screenshot 4
PadRacer iPad Screenshot 5

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Customer reviews

Rated 0/5 based on 3 customer reviews.


0/5 stars
Needs Work

This could be a great game. Good luck getting it ti work with more than one iPhone, or getting it to work on some networks. Crashes a lot. Really hope they fix these problems...

2/5 stars
So much potential

Just got my iPad 2 and thought this would be a great app. Despite the poor ratings I went ahead and spent the $5
When it works it is pretty cool, but more often then not cars get stuck in an infinite spin and connections seem temperamental.
Tonight I had a friend load on her iPad and had a heck of a time getting it to work in duo mode.. At one point cars enter the tunnel, but never came out on the other side. After restarting everything (both iPads, then starting the iPhones) duo mode started to function. But when the cars got to the second iPad they were nearly impossible to control and the cars jumped from place to place. Not near as smooth as the single iPad version.

More tracks would be good. Please keep working on improving this app. It's got a lot of potential, and should not be $5 until you get the bugs out of it..

0/5 stars
Abysmal controls

I had heard something about this game when the original iPad was released and I remembered it when I got my iPad2. I don't know if it is a problem with the iPad 2 interface interacting with code from the alpha iPad 1, but the game is completely unplayable even in iPad only mode because the car gets stuck in the wall when it hits. The clipping problem breaks the game completely, and if it were fixed, the buggy connection to other iDevices would be next on the list of priorities.

It's major feature of using an iPhone as the controller is unresponsive and not well implemented. The game should not be priced at $4.99 when it is still in such an obvious alpha state.

Fix the controls and clipping, and the game should be as amusing and novel as the idea itself.

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